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- Sonic Riders Gamecube Download
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Sonic Free Riders | |
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Developer(s) | Sonic Team |
Publisher(s) | Sega |
Director(s) | Kenjiro Morimoto |
Producer(s) | Kenjiro Morimoto |
Artist(s) | Hideaki Moriya |
Writer(s) | Yasushi Otake |
Composer(s) | Tomonori Sawada Koji Sakurai |
Series | Sonic the Hedgehog |
Platform(s) | Xbox 360 |
Release |
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Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Sonic Free Riders[a] is a motion controlled racing video game developed by Sonic Team and published by Sega exclusively for the Xbox 360. The game requires the use of Microsoft's Kinect peripheral, releasing as a Kinect launch title in November 2010.[2]
Sonic Free Riders is the seventh racing game in the Sonic the Hedgehog series, and the third entry in the Sonic Riders trilogy. It is a direct sequel to Sonic Riders: Zero Gravity. The game's story centers on the series' main antagonist Doctor Eggman announcing a second World Grand Prix, secretly planning to gather data from the riders to program into his robots.
The game received negative reviews from critics, with praise going towards its content, multiplayer options, the graphics and its storyline, but major criticism for its controls.
Gameplay[edit]
An example of gameplay in Sonic Free Riders
Sonic Free Riders is a hoverboard racing game featuring characters from the Sonic the Hedgehog franchise. The game is controlled by using the player's body to navigate their chosen character through the course. Actions include bending their body to steer, performing kicking motions to increase speed, and jumping to perform tricks which earn more boost. The player alternatively has the ability to ride bikes, controlled by steering motions. By collecting enough rings, players can increase their level during each race, which enhances their attributes. There are several power-ups and weapons which each require specific motion actions to activate, such as a missile which is thrown like a football or a boost that is activated by shaking a soda can. As before, characters are divided into Speed, Flight, and Power classes, each of which can access specific shortcuts. Players can equip special attributes to their Gear, such as improved cornering or the ability to break through barriers, which can be changed by switching the riding stance. Players can also perform special moves if they are falling behind in races.
The game's main single player campaign is the Grand Prix mode, where players select from one of four teams of characters to play through the story. Along with Time Attack and Free Race modes, Sonic Free Riders also features a few multiplayer modes that can be played cooperatively. Tag Mode allows two players to race together, requiring synchronized coordination to perform combined tricks, while Relay mode, playable with up to 4 players, requires teammates to swap places after each lap. The local multiplayer supports up to two active players, while online player multiplayer features one active player per console for up to 8 players. The game also supports voice recognition, allowing players to navigate menus using their voice.[3]
Plot[edit]
The story takes place after the events of Sonic Riders: Zero Gravity. Unlike past Sonic Riders titles, Free Riders takes a more arcade-style approach to its storytelling, omitting full CGI cutscenes in favor of static character images and short dialogue exchanges between races.
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Doctor Eggman, disguising himself as 'King Doc of Toreggmania', announces another World Grand Prix and promises vast riches to the winners.[4] Though everyone sees through the disguise, four teams enter the competition, each seeking to prove themselves the best or win the prize money. However, at the award ceremony, Eggman reveals himself and his true motive: to gather data from all the racers to program into the ultimate Extreme Gear. The other racers defeat Eggman, but his E-100000G robot reveals itself as a disguised Metal Sonic, who deceived Eggman and stole the data for himself. Metal Sonic challenges Sonic to a final race, but loses and is forced to flee. Though many of the competitors are disappointed that the promised treasure was fake, they are happy to have enjoyed their time racing.
Audio[edit]
Sonic Free Riders, alongside Sonic Colors, marks the first title to be released following a major recasting of the series' voice actors in 2010. Sonic titles released between 2005 and mid-2010 featured voice actors from the cast of the Sonic X anime, recorded at 4Kids Productions in New York City. However, Free Riders features an entirely new cast of actors under the direction of Jack Fletcher, recorded at Studiopolis in Los Angeles, with only Mike Pollock reprising his role as Doctor Eggman. Although both voice language tracks are included in the game disc, the text and voice language is determined by the console's region settings, with no in-game option to change them. The voice changes resulted in mixed reactions from fans and critics of the series.[5]
The game's soundtrack was written by Tomonori Sawada and Koji Sakurai. The game's theme song, 'Free', was written by Jun Senoue, with lyrics written by Johnny Gioeli and performed by Chris Madin. An additional cover of the song performed by Senoue's and Gioeli's band, Crush 40, was included on the game's official soundtrack.[6]
Reception[edit]
Sonic Riders Gamecube Download
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The game received a Metacritic score of 47/100. IGN gave the game a score of 7.5, calling it a strong launch title for Kinect, although criticizing the motion controls stating that they 'make it hard to just jump into the game'.[12]Official Xbox Magazine also gave it 7.5, praising the wealth of content and multiplayer options while criticizing occasional unresponsiveness in the controls.[14]GameTrailers gave the game a score of 4.5, panning cumbersome controls that tax the body.[11]Joystiq gave the game 1/5 stars, calling it 'the equivalent of patting your head while rubbing your stomach while riding a unicycle.'[13] Brian Crecente of Kotaku also reviewed it negatively, calling it 'the most broken of the Kinect titles I've played.'[15]Kotaku's Crecente later reported that the responsiveness of the controls seemed to differ between persons, with fellow reviewer Stephen Totilo saying the controls worked fine for him.[16]
Notes[edit]
- ^Japanese: ソニック フリーライダーズHepburn: Sonikku Furī Raidāzu?
References[edit]
- ^ ab'Sonic Free Riders – Website Open And Release Dates Confirmed'. Archived from the original on 2010-10-07.
- ^'SEGA announces its first title for Kinect™ for Xbox 360®'.
- ^Tristan Oliver. 'New Video: Sonic Free Riders Final Build Demo'.
- ^Sonic Team (2010). Sonic Free Riders. Xbox 360. Sega. Level/area: Introduction.
Doctor Eggman: The winning team gets a disgustingly large cash prize... And a mid-sized mountain of treasure. Just don't expect it to be easy!
- ^'RogerCraigInterview'. The Gamer. Retrieved 6 February 2019.
- ^'SONIC FREE RIDERS Original Soundtrack - Break Free -'. VGMdb. Retrieved 28 August 2014.
- ^'Sonic Free Riders for Xbox 360'. GameRankings. 2010-11-04. Retrieved 2013-07-31.
- ^'Sonic Free Riders for Xbox 360 Reviews'. Metacritic. 2010-11-04. Retrieved 2013-07-31.
- ^'Sonic Free Riders review'. Retrieved November 4, 2010.
- ^'Sonic Free Riders Review'. GamesRadar. 2010-11-18. Retrieved 2018-02-03.
- ^ ab'Sonic Free Riders Review'. GameTrailers. Retrieved 2013-07-31.
- ^ ab'Sonic Free Riders Kinect Review - IGN'. Xbox360.ign.com. Retrieved 2013-07-31.
- ^ abNelson, Randy (2010-11-04). 'Sonic Free Riders review: Board to death'. Joystiq. Retrieved 2013-07-31.
- ^ ab'Official XBOX Magazine | Sonic Free Riders'. Oxmonline.com. 2010-11-04. Retrieved 2013-07-31.
- ^Brian Crecente. 'Review: Sonic Free Riders Shows How Bad Kinect Controls Can Be'.
- ^Brian Crecente. 'Is Sonic Free Riders Broken, Or Is It The Reviewers?'.
External links[edit]
Wikiquote has quotations related to: Sonic Free Riders |
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Sonic_Free_Riders&oldid=918013039'
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Sonic Free Riders is a racing game developed as a launch title for the Kinect and the last game (so far) of the Sonic Riders racing game series.
Plot
Eggman, disguised as a king, announces the World Grand Prix. Though he offers prizes to the winners, his real plan is to collect the data from the racers in order to program them into robots. After defeating Eggman, the real enemy is revealed to be Metal Sonic and challenges Sonic to one final race, and Sonic wins. Even though are no prizes, everyone is happy because they had fun.
Sonic Riders Gamecube Controls
Why It Sucks
- The use of Kinect is completely mandatory for everything with no option to use a regular controller.
- The nearly broken unresponsive controls make the game borderline unplayable at times, thanks for the poorly designed control scheme.
- Besides the unresponsive controls, the movements the player has to do are tiring and even painful. In particular, having to lean back and forward can hurt your back.
- Menu navigation is frustrating.
- Voice commands barely work and require to say the exact name of the option you want. How are you supposed to know what that option's name is?
- Lack of the content. Most of the content was already present in the previous games.
- Repetitive music during the cut scenes.
- Some characters won't shut up while riding their hover boards like Amy Rose saying 'HERE I GO!!!' every time she accelerates her hover board.
- Some things like grabbing rings, flying in the air, drifting, bumping into stuff can cause frame rate drops.
- The multiplayer mode can be very awkward for certain players because you need to hold hands with the other player.
- On the topic of multiplayer, the Kinect has an harder time tracking two players which makes the controls even worse somehow.
- Split screen multiplayer can be kinda dangerous because you might bump your head into someone while leaning back and fourth.
- In the cutscenes of the game, some of the major characters have been flanderized.
- Speaking of the games cutscenes, this game uses cutscenes with characters talking without any motion and with a background of a racing map behind them, similiar to Team Sonic Racing.
- It ended up killing the Sonic Riders subseries.
Redeeming Qualities
- It marks the debut of a new voice cast (starring Roger Craig Smith, Cindy Robinson, Kate Higgins, Laura Bailey, Travis Willingham, Kirk Thornton, etc.).
- The graphics look really good.
- Bike gears are more functional and enjoyable.
- Online play is supported and is fun but sadly, the servers are dead nowadays.
- Much like every other modern Sonic game, the music is good to listen to.
- Some characters get their own controls and moves like Tails' ability to take shortcuts from Sonic Adventure and Sonic's ability to grind on rails and Knuckle's ability to punch upcoming obstacles.
Reception
The game received mixed-to-mostly negative reviews from critics, but a very negative reception from user scores due to the unresponsive controls that make the game near unplayable. It is a very common example as to why motion controls faded from popularity.
Angry Joe gave the game his first ever 1/10 rating stating it to be 'outright broken,' panning the controls as unresponsive, and the menu navigation to be clunky and similarly unresponsive.
Somecallmejohnny couldn't even get past the tutorial segment because of how unresponsive the motion controls were when he reviewed a series of Sonic racing games.
Although he never reviewed the game itself, The Retro Replay believed Sonic Free Riders to be an example of how motion controls need extensive testing before being released.
Videos
Grust
![Riders Riders](https://static.giantbomb.com/uploads/original/0/7465/872422-sonicriders1.jpg)
Sonic Riders Gamecube Rom Download
Score 2
This is the only game I've ever destroyed purposely.
DANCE OF DOOM
Score 1
I remember me and my sister trying to play this game around 4 years ago. It frustrated us. A lot.
JoshuaReen
Score -2
Its a nice Kinect game, just needs a few improvements.
SpazJR61
Score 0
Gruiz22
Score -3
This game was the reason furries make Sonic the Hedgehog and Jet the Hawk dating porn
SpazJR61
Score 0
Sonic Riders Game Beginning 10 Hour Song
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